At the end of November, I adapted a physical space game to online, with Gather.Town as my software of choice. I first came across Gather.Town a lot earlier during lockdown …
games
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Game Design and Theory
Ten Things You Might Not Be Doing At Your Megagame (But Probably Should Be)
by BeckyBeckyMegagames are run differently all over the world. Even within countries or even cities, the way megagames are run can vary significantly, from group to group and designer to designer. …
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I lift up the unassuming brown box, stamped Fairhall & Brett Inheritance Recovery. I turn the box over slowly in my hands, but it gives nothing away. I pry open …
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For some people, this is the reason they write megagames, the part they find most enjoyable. For others, this is a necessary evil. I’m definitely more in camp one than …
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My first player game of 2019 was the Den of Wolves game be John Mizon of South West Megagames, run through Horizon Megagames. It’s been run a few times before, …
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Now you’ve got your theme sorted, the next big task is turning it from the promising start for a book or script into an actual game. And for a game, …
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When the Crack Escape Team (now dubbed Loct In by Ellie, standing for Ladley Onions Callum Tim) were invited to a new type of Escape Room, natch we jumped on …
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So Mirrorshades marked my 50th megagame, and since Jaap did a lovely little post summing up the games he’s done so far, I decided to totally steal the idea and …
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It’s the year 2077 on the West Coast Sprawl. The world is ruled by the wealthy elite, a group of four megacorps who wield unlimited power. There is only one …
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Yes. That’s right. I’m saying goodbye to my outrageously successful megagame, Everybody Dies. Why, you may be wondering, when the most recent outing was probably the most successful. When I’ve …