Now you’ve got your theme sorted, the next big task is turning it from the promising start for a book or script into an actual game. And for a game, we need mechanics!
Now as I’m working on Trope High, a very different sort of game, I’ll be missing out a very common set of mechanics at most megagames – the map! But don’t worry if you are hoping to design a game with map mechanics – here’s a blog from Pete about his operational game Case Blue, and I’ll try to circle back to map mechanics at some point too.
But that doesn’t mean Trope doesn’t need a solid base of mechanics! Unfortunately, mechanic design is a MAAAASSIVE topic, and it will be difficult to do it justice in just a single blog post. So here are some pointers that will help you get started creating your own.